Tuesday, October 3, 2017

Unity Scene


Started working on the Unity scene. I'm rendering a 3d cube into a lower resolution 2d image that can be easily and quickly be sent to my spinning display over wifi. I've also split the render onto multiple depth layers because I am planning to have multiple displays. I had this idea over the weekend of creating a hologram display by using multiple rotating displays in series. Because the display is mostly transparent when rotating I believe it'll be possible to layer them to give an interesting depth illusion. 

This image shows, On the Left, the 3D cube being filmed by multiple cameras on different layers. And on the right, the camera layers are displayed on multiple 2D layers.

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